IncrediBuild for the Gaming Industry

IncrediBuild for the Gaming Industry

IncrediBuild offers an out-of-the-box package that is ready for acceleration of games. This all-in-one solution, integrated with the latest versions of Visual Studio 2015, is tuned to work with all Make and Build solutions.

This package is used by most medium-large game development companies and game engine providers across the world. 

IncrediBuild's packages come out-of-the-box for use by developers of games for consoles and PCs, such as Xbox 360, Xbox One, Sony PlayStation®4, PS-Vita, PlayStation®3, PlayStation®2, Nintendo Wii UTM, Nintendo 3DSTM (hand-held device) , Nintendo Wii, and others.

In addition to IncrediBuild's out-of-the-box acceleration of these games,  the game studios also make extensive use of the Dev Tools package to accelerate many processes that game developers require, such as:

These processes are performed as part of the asset build of game companies, and integration of IncrediBuild throughout  the game development process significantly reduces the time and cost of development of the game, and gives more time-to-market value. Many engines connected to the game area are also accelerated, such as all aspects of Epic's unreal engine.

IncrediBuild is the only solution on the market that enables you to create in a single solution a game that is multiplatform that can compile simultaneously in PC, XBox, Sony, and Wii U. IncrediBuild enables you to press a single button to compile at once and accelerate the  build for all the platforms at once, so that you do not have to build a solution that is dedicated for each platform separately. You only have to maintain a single solution for all platforms, and  for various asset builds as well.

There are great benefits in using IncrediBuild for acceleration of games development, as games have a large amount of code with many projects that take a very long time. Moreover, when building for several platforms, where the capacity is very high, the benefits of IncrediBuild are very high, often resulting in building games 30 times faster.