Supermassive Games

Supermassive Games

Share

About Supermassive Games

Supermassive Games is a BAFTA-winning independent game developer with a reputation for innovation in both storytelling and VR. The studio has released a number of successful titles and is best known for the critically acclaimed PS4 hit Until Dawn. Most recently the studio developed two exclusive PlayStation VR launch titles – Until Dawn: Rush of Blood and Tumble VR.

Founded in 2008, the studio is now home to over 100 talented individuals working across a range of storytelling and VR titles. Building upon their reputation as cinematic storytellers and leading VR experts, Supermassive Games have several exciting plans in the pipeline for the year ahead. These include their two exclusive PlayStation VR launch titles – Until Dawn: Rush of Blood and Tumble VR – and other, as yet unannounced, VR and narrative gaming experiences.

We use Incredibuild across the whole studio – it is that important to us ”

Prasanna Jeganathan

Technical Director

The Challenge

Supermassive Games are known for highly polished titles like Until Dawn. To create games of this quality the team adopted a policy of rapid iteration, with daily reviews and agile development. However, to get to this point the team needed to have playable builds of the latest game version readily available. Prasanna Jeganathan, Technical Director at Supermassive Games explains the challenge. “We needed to have the latest executables from the continuous integration system available for regular review,” he said. “We have also moved to Unreal Engine 4 so the team needed a fast and reliable build system.”

How Incredibuild crunched it

With Incredibuild, Supermassive Games has managed to compile its games 4 times faster, significantly shortening continuous delivery cycles, and easily integrating IB into their Unreal Engine 4 development.

“Both shader and code compilations now take less than 10 minutes while before it was over 40 minutes,” Jeganathan told us, “We use Incredibuild across the whole studio – it is that important to us. All our programmers and shader artists have it installed and it is also on the automated build machines. Now we get through about 25 builds a day per project. This is a lot more than was possible before we used Incredibuild.”.

According to Jeganathan, the extra time and productivity boost Incredibuild generates is a real benefit for Supermassive Games. “Incredibuild has a positive impact on compile times, which helps us create great games”

Industry

Process

Shorten Your Builds

Incredibuild empowers your teams to be productive and focus on innovating.

Related Case Studies

FME by Safe Software

How Safe Software Achieved 67.2% Cost Reduction and Increased Developer Productivity with Incredibuild.

Compilation:
55 minutes
#compilation_time
18 minutes
#compilation_improve
EA

EA Achieves 6x Faster Maya Runtime, Cutting 4-Hour Renders to 40 Minutes

Compilation:
4 Hours
#compilation_time
40 Minutes
#compilation_improve
AI SANDBOX NEW
ISLO: The always-on execution layer for AI coding agents
PRODUCT · RELEASED MAY 2026
LEARN MORE
AI-NATIVE DEVELOPMENT NEW
Why AI coding agents need an execution layer
BLOG · PUBLISHED MAY 2026
READ MORE
CI ACCELERATION BETA
Run GitHub Actions faster With Build Runners
PRODUCT · JOIN THE BETA
LEARN MORE