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How to Complete the Task of Game Porting and Live to Tell the Tale
9月 9, 2021
Estimated reading time:
Game porting… It’s an art that should be mastered. No wonder there are studios out there whose sole purpose is providing game porting services. There’s so much to take into account when porting a game. To explore game porting a bit further we turned to the experts; Denis Potapenko, CTO at Game-Ace, and Oleg Fedorenko, CTO at Pingle Studio to shed some light on various tips and hacks.
Microservices and C++ – Exploring the Combination
9月 5, 2021
Microservices architecture is a popular approach for enterprise applications, that involve the development and […]
CPU vs GPU: Know the Difference
9月 2, 2021
Today we will discuss the differences between CPU and GPU. While both are meant to do similar jobs, the applications for each put them into different categories. While CPU may be used for traditional desktop processing, GPU power is seeing more usage in other areas. Let us look at a few of those areas and some key differences between CPU vs GPU.
Using GitHub Actions With Your C++ Project
8月 30, 2021
GitHub Actions offer a very effective vehicle for standardizing and automating all manner of work related to code - from compiling C++ code to performing dependency checks to executing testing and more. Although this example is using GitHub actions C++ and Make, GitHub Actions are a good fit for any other language and project type.
Bjarne Stroustrup Live on Core C++ Conference – Q&A Session
8月 26, 2021
We were honored to take part in the online session by Bjarne Stroustrup at the Core C++ conference, followed by a lively Q&A session. This is a summary of the Q&A session with Bjarne Stroustrup, raising some very good questions followed by interesting answers by Bjarne.
How to Modernize Legacy C++ Code?
8月 23, 2021
C++ has evolved over the past decade – so much so, that some see it as a whole different language altoge […]
Top C++ Compilers
8月 19, 2021
It is no secret that I love C++. One of the things I love about C++ is the fact it’s such an ‘open’ programming language that allows anyone to implement their own compiler. So naturally, there are a lot of C++ compilers out there. This blog is about the compilers I consider to be top-notch in their game for C++.
Understanding Smoke and Sanity Testing
8月 16, 2021
Today we are going to talk about two critical aspects of a well-oiled software delivery workflow. Smoke testing and its close counterpart, sanity testing, are necessary to ensure a product is operating as expected after large or minor changes.
Compiling With Clang Optimization Flags
8月 12, 2021
In this blog post, I want to show that you don’t need to be a compiler-writing chain gang member to understand the optimization possibilities of Clang. My vision is to demystify clang optimization flags so that you’ll be able to make best use of them and use different Clang optimization flags.
How to Successfully Implement Feature Flags
8月 10, 2021
While other solutions exist for more complicated scenarios, learning how to successfully implement feature flags is popular for the testing and implementation of new software features. Continue reading to learn more about what feature flags are and when they should (or shouldn’t be used.)
What Are the Best DevOps Tools to Use in 2021?
8月 5, 2021
Although adopting a DevOps culture is more than the tools used, the best DevOps tools certainly play a critical role in shaping other decisions and attitudes and often seamlessly integrate. Here, I'll draw on my own DevOps experience to highlight a few of the best DevOps tools in the arena.