Incredibuild Acquires Garden to Accelerate the Entire CI Pipeline. Together, we’ll speed up DevOps workflows, helping teams build, test, and deploy faster than ever. Read More

Glossary

IW Game Engine

IW Game Engine is a game engine created specifically for Infinity Ward’s Call of Duty game development. This game engine has been modified several times to accommodate innovation in the game development industry. 

History of the IW Game Engine

The IW Engine, short for Infinity Ward Engine, is a game engine developed by Infinity Ward, a subsidiary of Activision. Infinity Ward first unveiled the IW Engine with the release of “Call of Duty 2” in 2005. Over the years, the engine has undergone significant updates and improvements, powering various installments of the “Call of Duty” franchise.

Initially built with a focus on first-person shooter (FPS) games, the engine evolved to support multiple game genres. Its core design principles of speed, simplicity, and reusability continue to govern its ability to create immersive gaming experiences.

Games Developed with IW Engine

The impact of the IW Engine is perhaps most apparent through the games it has brought to life. The following are a few standout titles:

  • “Call of Duty 2” (2005)
  • “Call of Duty 4: Modern Warfare” (2007)
  • “Call of Duty: Modern Warfare 2” (2009)
  • “Call of Duty: Ghosts” (2013)
  • “Call of Duty: Modern Warfare” (2019)
  • “Call of Duty: Warzone “ (2020)
  • “Call of Duty: Vanguard” (2021)
  • “Call of Duty: Modern Warfare II” (2022)
  • “Call of Duty: Warzone 2.0” (2022)
  • “Call of Duty: Modern Warfare III”(2023)
  • “Call of Duty: Warzone Mobile” (2024) 

From advanced AI and physics to breathtaking visuals and complex-level design, the engine has consistently delivered top-tier performance.

Incredibuild and Game Engines

Incredibuild is a powerful development acceleration platform that allows developers to complete compiles, builds, and other time-consuming tasks much faster. It works by distributing the load across multiple machines connected to a local network or the cloud.

For game developers using engines like IW, Incredibuild serves as a force multiplier. It helps decrease iteration times, ensuring a faster feedback loop throughout the development cycle. With Incredibuild, developers can take advantage of the engine’s power while minimizing the added time needed for compilation.