Incredibuild’s (incredible) integrations

Incredibuild turbocharges compilation, tests, and tons of other compute-intensive workloads by seamlessly and concurrently distributing processes across idle CPUs in your local network or the cloud, while transparently emulating your local environment on remote machines. Our technology transforms each compute host into a supercomputer with hundreds of cores and gigs of memory – radically shortening compute times for a huge scope of applications.

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Incredibuild’s virtualization technology’s generic nature means it can be used to accelerate other multi-process compute-intensive workloads.

Didn’t find what you’re looking for on the list? No worries, you can easily extend Incredibuild to support your use case in just a few steps.

  • IDEs

    • Visual Studio - Bundled inside

      Visual Studio - Bundled inside

    • QT Creator

      QT Creator

    • Unreal Engine Editor

      Unreal Engine Editor

    * with the Incredibuild command-line interface

  • Build systems

    • MSBuild

      MSBuild

    • CMake

      CMake

    • Make

      Make

    • Ninja

      Ninja

    • WAF

      WAF

    • Qmake

      Qmake

    • QBS

      QBS

    • Jom

      Jom

    • Scons

      Scons

    • Jam / Bjam / jamPlus

      Jam / Bjam / jamPlus

    • Gnu Make

      Gnu Make

  • Compilers

    • MS (VS) C++

      MS (VS) C++

    • gcc

      gcc

    • g++ / gnu

      g++ / gnu

    • clang

      clang

    • cuda

      cuda

    • tcc

      tcc

    • Intel c++  (floating license)

      Intel c++ (floating license)

    • ARM c++ (floating license)

      ARM c++ (floating license)

    • IAR

      IAR

    • WindRiver diab compiler

      WindRiver diab compiler

  • CI/CD tools

    • Jenkins

      Jenkins

    • TeamCity

      TeamCity

    • Azure DevOps / TFS

      Azure DevOps / TFS

    • Bamboo

      Bamboo

    • QuickBuild

      QuickBuild

    • Automated Build Studio

      Automated Build Studio

    • BuildForge

      BuildForge

    • BuildBot

      BuildBot

    • CruiseControl

      CruiseControl

  • Gaming SDKs/consoles

    • Xbox

      Xbox

    • PlayStation

      PlayStation

    • Nintendo (Switch)

      Nintendo (Switch)

    • Google Stadia

      Google Stadia

    • Nvidia CodeWorks

      Nvidia CodeWorks

  • Game engines

    • Unreal Engine (code and shader compilation)

      Unreal Engine (code and shader compilation)

    • Lumberyard (compilation)

      Lumberyard (compilation)

    • CryEngine (compilation)

      CryEngine (compilation)

  • Unit-test frameworks

    • Nunit (C#)

      Nunit (C#)

    • Xunit (C#)

      Xunit (C#)

    • VSTest (C++ / C#)

      VSTest (C++ / C#)

    • MSTest (C++ / C#)

      MSTest (C++ / C#)

    • Gtest (C++)

      Gtest (C++)

    • QtTest (C++)

      QtTest (C++)

    • CppUTest (C++)

      CppUTest (C++)

Incredibuild virtualization technology’s generic nature means it can be used to accelerate other multi-process compute intensive workloads.

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  • "Incredibuild is useful for speeding the many permutations of shaders we use."

    Undead Labs

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    Undead Labs
  • “Incredibuild cuts build time into less than half.”

    Yokogawa Electric

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    Yokogawa Electric
  • "Without Incredibuild’s parallelization capabilities, improvement would not be possible.”

    Cellebrite

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    Cellebrite
  • "Incredibuild ramped up the quality level of the analyses produced by our software."

    Sarine Technologies

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    Sarine Technologies