Discussing software-development acceleration, CI/CD, C++, developer productivity, and everything in between
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Unreal Engine Rendering – How to Do It Right?
Grant Smith (Guest) / Sep 19 2021
Possibly the biggest impact Epic has had on the film and game world is the power of Unreal Engine rendering. Much like every other aspect of game development, it can be easy to start, but take years to master. My hope is to help with...
cstdlib in C++ – Explained
Dori Exterman / Sep 14 2021
What Is cstdlib in C++? The C++ Standard Library header file (cstdlib in C++) is the...
Rust vs C++ and Is It Good for Enterprise?
Amir Kirsh / Sep 13 2021
C++ and Rust are both system programming languages that can be used to produce software and...
How to Complete the Task of Game Porting and Live to Tell the Tale
Renana Dar / Sep 09 2021
Game porting… It’s an art that should be mastered. No wonder there are studios out there...
Microservices and C++ – Exploring the Combination
Amir Kirsh / Sep 05 2021
Microservices architecture is a popular approach for enterprise applications, that involve the development and support of...
CPU vs GPU: Know the Difference
Renana Dar / Sep 02 2021
Today we will discuss the differences between CPU and GPU. While both are meant to do...
Using GitHub Actions With Your C++ Project
Amir Kirsh / Aug 30 2021
GitHub Actions offer a very effective vehicle for standardizing and automating all manner of work related...
Bjarne Stroustrup Live on Core C++ Conference – Q&A Session
Amir Kirsh / Aug 26 2021
We were honored to take part in the online session by Bjarne Stroustrup at the Core...
How to Modernize Legacy C++ Code?
Amir Kirsh / Aug 23 2021
C++ has evolved over the past decade – so much so, that some see it as...
Top C++ Compilers
Dori Exterman / Aug 19 2021
It is no secret that I love C++. One of the things I love about C++...
Understanding Smoke and Sanity Testing
Dori Exterman / Aug 16 2021
Today we are going to talk about two critical aspects of a well-oiled software delivery workflow....