Discussing software-development acceleration, CI/CD, C++, developer productivity, and everything in between
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20 Essential Game Industry Events of 2020
Renana Dar / Jan 16 2020
“You have to be in the right place at the right time”. This saying is definitely valid when it comes to picking the right conference or event to attend in 2020. With so many choices out there today, you have to make sure that you...
Why Moving your CI/CD to the Cloud is Something you should REALLY Consider
Israel Rogoza / Dec 30 2019
In the last few years, agility and speed have become the most critical aspect in product...
Top 7 Gaming Engines You Should Consider for 2020
Renana Dar / Dec 23 2019
Gaming has been a big business for decades, and it’s showing no signs of stopping. This...
Top 10 C++ Experts You Need to Follow on Twitter
Renana Dar / Nov 25 2019
Whether you’re a newbie or an old-timer in the world of C++ programming, Twitter is a...
Having Fun With C++ [Quiz Series- Part 1]
Renana Dar / Nov 19 2019
While C++ is always fun (except for C++ build times, of course), there are moments where...
Getting to know your build: a release manager’s guide to mastering build challenges
Dori Exterman / Aug 19 2019
Release managers today have their work cut out for them. They must adhere to increasingly high...
2020 Visual Studio C++ extensions that will make your life a lot easier
Renana Dar / Jun 02 2019
It’s 2020, and Visual Studio, while being one of the oldest IDEs out there, is still...
How to best utilize ‘include what you use’ and avoid common issues
Jonathan Müller (Guest) / Apr 01 2019
In a nutshell, include what you use (iwyu), introduced by Google, ensures source files include all...
Optimizing C++ header files
Jonathan Müller (Guest) / Mar 02 2019
C++ is a dynamic language, which requires a proactive approach to try and reduce compile-time dependencies....
Why are slow builds a release manager’s worst nightmare
Renana Dar / Feb 10 2019
Today’s release managers are in a constant race to release builds. While this has always been...