Discussing software-development acceleration, CI/CD, C++, developer productivity, and everything in between
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Unreal Engine 5 – What It’s All About
Asaf Eldad / Jun 27 2021
Today, I’m going to go over some of the expectations set by Epic and the community for Unreal Engine 5 and dive into some of the biggest changes in the editor.
Parallel CI – Comparing CI Systems Parallelization
Ori Hoch / Jun 24 2021
In this post, I will review the available parallelization features of common CI/CD platforms: Jenkins, Bamboo, GitLab, CircleCI, and Bitbucket.
How to Free-up Your Workload by Moving to Gated Check Ins
Renana Dar / Jun 20 2021
Here, we will discuss gated check ins in a bit more detail as well as how...
C++ map Explained (With Examples)
Dori Exterman / Jun 15 2021
Get a better understanding of what happens inside a C++ map with this blog post by...
How to Avoid a C++ Compilation Failure?
Dori Exterman / Jun 13 2021
This blog post is quite ambitious, as I want to do an exposition on how to...
CUDA vs OpenCL: Which to Use for GPU Programming
Dori Exterman / Jun 07 2021
Graphic Processing Units or GPUs have become an essential part of providing processing power for high...
Overcoming the Cloud Hurdle for Game Devs – What We Have Learned
Israel Rogoza / Jun 03 2021
We sat down (virtually) with an amazing panel of experts to have an authentic conversation about...
Best C++ IDEs of 2021
Dori Exterman / May 31 2021
There is a wealth of choices in IDEs, so focusing on C++ IDEs helped narrow down...
GCC vs Clang: Battle of the Behemoths
Dori Exterman / May 27 2021
Both GCC and Clang are excellent software and I use them daily to get my work...
Speed up Your Builds by Parallelizing
Ori Hoch / May 24 2021
in this post I will dive into one possible solution to speed up your builds -...
The Top 10 Jenkins Plugins You Should Be Aware Of in 2021
Renana Dar / May 20 2021
Jenkins plugins are a major attraction. Agreed. There’s just that small issue of choosing which plugins...