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Last-Minute Game Release Nightmares Revealed

4 Game Devs Tell All

Now that the holiday crunch is DONE, it’s time to sit down and share some game version release horror stories and cautionary tales.

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4 game devs from Sony Interactive Entertainment, Archetype Entertainment, Arrogant Pixel,  and Proletariat tell the tales of the not-so-amazing race to get to the gold master – faster.

Apart from crunch-time nightmares, we will discuss:

  1. DevOps practices for game studios
  2. Shifting from large-scale Blue/Green releases to release-when-ready
  3. Managing releases with traffic throttling

And more.

Speakers

  • Image of Eric Krauss
    Speaker name
    Eric Krauss
    Position
    Sr. Engineering Manager
    Company
    Sony Interactive Entertainment
  • Image of Leonard Quam
    Speaker name
    Leonard Quam
    Position
    Technical Operations Director
    Company
    Archetype Entertainment
  • Image of Jay Shin
    Speaker name
    Jay Shin
    Position
    Co-Founder
    Company
    Arrogant Pixel
  • Image of Avida Michaud
    Speaker name
    Avida Michaud
    Position
    Director of Engineering
    Company
    Director of Engineering

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