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Last-Minute Game Release Nightmares Revealed

4 Game Devs Tell All

Now that the holiday crunch is DONE, it’s time to sit down and share some game version release horror stories and cautionary tales.

Register to watch it now

4 game devs from Sony Interactive Entertainment, Archetype Entertainment, Arrogant Pixel,  and Proletariat tell the tales of the not-so-amazing race to get to the gold master – faster.

Apart from crunch-time nightmares, we will discuss:

  1. DevOps practices for game studios
  2. Shifting from large-scale Blue/Green releases to release-when-ready
  3. Managing releases with traffic throttling

And more.

Speakers

  • Image of Eric Krauss
    Speaker name
    Eric Krauss
    Position
    Sr. Engineering Manager
    Company
    Sony Interactive Entertainment
  • Image of Leonard Quam
    Speaker name
    Leonard Quam
    Position
    Technical Operations Director
    Company
    Archetype Entertainment
  • Image of Jay Shin
    Speaker name
    Jay Shin
    Position
    Co-Founder
    Company
    Arrogant Pixel
  • Image of Avida Michaud
    Speaker name
    Avida Michaud
    Position
    Director of Engineering
    Company
    Director of Engineering

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