Last-Minute Game Release Nightmares Revealed
4 Game Devs Tell All
Now that the holiday crunch is DONE, it’s time to sit down and share some game version release horror stories and cautionary tales.
Register to watch it now
4 game devs from Sony Interactive Entertainment, Archetype Entertainment, Arrogant Pixel, and Proletariat tell the tales of the not-so-amazing race to get to the gold master – faster.
Apart from crunch-time nightmares, we will discuss:
- DevOps practices for game studios
- Shifting from large-scale Blue/Green releases to release-when-ready
- Managing releases with traffic throttling
And more.
Speakers
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- Speaker name
- Eric Krauss
- Position
- Sr. Engineering Manager
- Company
- Sony Interactive Entertainment
-
- Speaker name
- Leonard Quam
- Position
- Technical Operations Director
- Company
- Archetype Entertainment
-
- Speaker name
- Jay Shin
- Position
- Co-Founder
- Company
- Arrogant Pixel
-
- Speaker name
- Avida Michaud
- Position
- Director of Engineering
- Company
- Director of Engineering