
Joseph Sibony
reading time:
People like to throw around phrases like ‘the new normal’ when it comes to things like remote working.
And it’s true that something new is happening – the pandemic forced game devs around the world to switch to remote working almost overnight.
But is ‘new’ really going to evolve into ‘normal’ in the long run? Over two years on from the lockdowns, is remote work going to become the norm for studios?
Let’s take a look at the arguments for keeping remote and flexible working around for game development services – and the arguments for getting back to full-time office work.
Although more and more studios are adopting remote work policies, there are plenty of people arguing that remote work is only a blip on the radar. These arguments usually boil down to three issues:
These arguments sound persuasive, but there are also very real benefits to remote work.
To reap the advantages of remote work, studios will need to think cleverly about how they can overcome some of the pitfalls we covered in the first part of this blog.
So, what does it take to get remote work right in the video game industry? How can you make sure you still deliver outstanding games on time, without causing burnout in your team?
This one’s a no-brainer; if you want your people to work together while working from home, you’ll need a pretty strong strategy for cloud game development (and the infrastructure to back it up). You don’t need to commit to cloud completely – many studios use hybrid cloud optimization models that allow them to run some processes in the cloud while working remotely and use some on-prem compute resources for other tasks. Hunt around for cloud optimization services that work for you and can help you scale fast and collaborate smoothly without driving up costs.
First, you’ll need a tool that’s built to accelerate game development in the cloud, without driving up costs. Unsurprisingly, we’d recommend Incredibuild for this: it’s designed specifically to acceleratecloud-based compilation by spinning cloud resources up and down on the fly to meet your demand. That means faster C++ dev cycles and more iterations – so you can develop faster, deliver quality games, and lower costs, even while working remotely.
Once you have that foundation in place, you can look for other game development tools – from top game engines to animation tools like Houdini FX – that are built to make specific areas of game development faster, smoother and more efficient. The latest updates to Unreal Engine 5 (UE5), for example, are going to be huge for remote teams, giving devs the power to deliver truly breathtaking games faster than ever.
If you’re not already using DevOps practices, this is your sign to take the leap. By helping your team focus on the stuff that matters, monitor performance closely, and cut down on errors and downtime, DevOps practices help you work faster and more efficiently. And, it’s also lauded as an excellent way to combat burnout in game dev teams.
Culture building and mentorship are still possible while working remotely – you just have to be more intentional about how your people build relationships with one another.
Think about how you can create opportunities for your people to spend time together outside of work. Talk to your team to figure out how often you want people to be working together in person vs. remotely, and how you can find a balance that protects your people from burnout without making people feel isolated.
As far as we can see, remote work is here to stay for the game industry. It offers way too many benefits – for both studios and employees – to throw in the towel and go back to old ways of working.
So, all those headlines were right: remote work probably will become the ‘new normal’. Now it’s up to studios to make the most of it.
Table of Contents
Shorten your builds
Incredibuild empowers your teams to be productive and focus on innovating.
Incredibuild empowers your teams to be productive and focus on innovating.
| Cookie | Duration | Description |
|---|---|---|
| cookielawinfo-checkbox-analytics | 11 months | This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Analytics". |
| cookielawinfo-checkbox-functional | 11 months | The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". |
| cookielawinfo-checkbox-necessary | 11 months | This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary". |
| cookielawinfo-checkbox-others | 11 months | This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. |
| cookielawinfo-checkbox-performance | 11 months | This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Performance". |
| viewed_cookie_policy | 11 months | The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. It does not store any personal data. |